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A Mobile HR Experience: From Desktop to Mobile

OVERVIEW

Managing employees on-the-go was difficult for small business teams using our HR platform, Personelle, which was primarily designed for desktop use. While the web app was accessible on mobile, it wasn’t optimized for quick, real-time actions like clocking in, checking schedules, or requesting time off.
I contributed to the end-to-end design of a native mobile experience that reimagined how workforce management tools should function in a mobile context—prioritizing speed, clarity, and usability.

My Role

UX Designer

Skills

UX Research

Competitive Analysis

User Personas

Information Architecture

Wireframing

Prototyping

Visual Design

RESEARCH

To understand how to design effectively for mobile, I conducted a competitive analysis across dozens of HR platforms, evaluating both their web and mobile experiences.

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Key Observations:

  • Mobile apps prioritized accessibility and clarity over feature density

  • Information was often structured using card-based layouts for quick scanning

  • Mobile introduced gesture-based interactions

  • Core actions were immediately accessible from the home screen

User Personas 

Based on research and competitive analysis, we identified two primary user groups: employees who need quick access to everyday tasks, and managers who require visibility and control while on the go. These personas helped guide design decisions around navigation, content prioritization, and feature accessibility.

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persona employee.png

DEFINING THE PROBLEM

Users need a faster, more intuitive way to complete essential HR tasks on mobile without navigating through complex, desktop-oriented layouts.

IDEATION

To ensure a seamless experience, I mapped out user flows for core actions: clocking in, requesting time off, and viewing schedules. This simplified our navigation structure and helped with prioritizing high frequency actions, reducing unnecessary steps, and creating a more intuitive app structure.

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scheduling page.png
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DESIGN PROCESS

Sketches

Using insights from research and user flows, I created early sketches to explore how the desktop experience could be reimagined for mobile. These rough concepts focused on simplicity and functionality in order to reduce cognitive overload in our data-heavy product. This included replacing tables with expandable cards, a bottom navigation bar for quick access to key features, and placing high-priority actions at the top of the screen for easy access.

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Home

Maintains the dashboard's widget design with the most important widgets on top for easy access.

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Profile

Instead of showing all employee records, the user's personal info can be shown in the profile, with a similar design as desktop.

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Time Clock

Clock-in CTA is at the top because it's the most important. Timesheets can be expandable cards instead of tables to utilize space.

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My Schedule

Completely new schedule design for mobile so users can easily see their next shifts for the week.

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Team Schedule

Follows new design for My Schedule where all scheduled employees are shown for the week.

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My Time Off

Request time off CTA is on top because it's the most important. Upcoming time off shown in cards to utilize space.

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Team's Time Off

Can be shown in a calendar format so users can easily visualize upcoming time off for the month.

Low-Fidelity Wireframes

I translated our sketches into low-fidelity wireframes to define the app’s structure, layout, and content hierarchy. These wireframes allowed me to refine navigation, organize information-heavy screens, and test how key tasks would function in a more realistic mobile interface before moving into high-fidelity designs.

High-Fidelity Mockups

Building off the low-fidelity wireframes, I helped develop high-fidelity mockups to bring the mobile experience to life through refined visuals, interactions, and mobile friendliness. To maintain consistency across platforms, the mobile app also utilized the same design system and style guide as the desktop web app, creating a cohesive experience while adapting components and layouts for mobile use

Homepage

homepage.png

Profile

profile.png

My Time Clock

My time.png

My Team's Time Clock

Team clock.png

My Team's Time Off:

Calendar View

team time off calendar.png

My Team's Time Off:

List View

My Team's Time Off:

List View

time time off list.png

My Time Off

my time off.png

Request Time Off

request time off.png

My Schedule:

List View

my schedule list.png

My Schedule:

Calendar View

my schedule calendar.png

My Team's Schedule:

Shift View

team schedule.png

My Team's Schedule:

Employee View

team schedule employee.png

OUTCOME

The final result was a mobile-first workforce management experience that transformed key HR tasks into a more accessible experience for employees and managers on the go, while maintaining consistency with the existing overall product experience. The app streamlined actions such as having a centralized homepage for key actions, quick clock in and out functionalities, clear visibility in viewing schedules, simplified navigation for requesting time off, clearer information hierarchy, and mobile optimized interactions

LEARNINGS & TAKEAWAYS

Through research, exploration, and iteration, I expanded my knowledge on how to adapt a desktop experience into a seamless mobile experience. Information heavy workflows needed to be simplified and reorganized to support quick interactions for users. Additionally, this project reinforced the importance of prioritizing high-frequency actions, creating clear information hierarchy, and using mobile patterns such as expandable cards and bottom navigation to improve usability.

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